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Breach Round Types

  1. Containment Breach (Standard Round)
    • 1-4 SCPs based on player count.

    • MTF Commander
      • Gives commands to MTF Guards
      • Maintains control of the facility with his team.
      • Find and escort researchers to the helipad on the surface.
      • MUST kill every Class D.
      • Can kill SCPs if necessary, however this is not an objective.

    • MTF Guards
      • Must obey commands given to them by the MTF Commander
      • Maintains control of the facility with his team.
      • Find and escort researchers to the helipad on the surface.
      • MUST kill every Class D.
      • Can kill SCPs if necessary, however this is not an objective.
      • Small chance they are Chaos Insurgents.
        • As an insurgent, your goal is to kill the REAL MTF Guards, and rescue all Class Ds from the facility.
        • You may kill researchers, however this is not an objective. (They will try to kill you if they know you are an insurgent).

    • Researcher
      • Must escape facility.
      • MTF Guards can escort them to the surface, however they may also escape on their own.

    • Class D Personell(Prisoner)
      • Must escape facility by any means.
      • Chaos Insurgents can escort them to the surface, however they may also escape on your own.

  2. Assault
    • MTF Guards
      • Must kill all Chaos Insurgents.
    • Chaos Insurgents
      • Must Kill every MTF Guard.

  3. Trouble in SCP Town
    • MTF Guards
      • Must kill all spies.
    • Chaos Insurgents
      • Must Kill every MTF Guard without detection.

  4. Multiple Breaches
    • Just like Default, but harder with more SCPs and only Class Ds
    • SCPs
      • Must Kill all Class D Personell.
    • Class D Personell
      • Escape at all costs

  5. Zombie Plague
    • After the round starts, some people get infected and become zombies.
    • MTF Guards
      • Kill all zombies
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